Small City: Leck Castle

Leck Castle

Leck Castle
Example Sylvin architecture.
StateSylvan
ProvenceQueoulnia Kingdom
Sub ProvenceShadowfall Dutchy
RegionVùskaj Heathland
Founded1181
Community LeaderLord Emma Stringfellow
Area17 km2 (6 mi2)
Average Yearly Temp16°C (60°F)
Average Elevation2356 m (7729 ft)
Average Yearly Precipitation260 cm/y (102 in/y)
Population4147
Population Density243 people per km2 (691 people per mi2)
Town AuraMysticism
Naming
Native nameLeck Castle
Pronunciation/lɛk/
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Leck Castle (/lɛk/ [Translation Unavailable]) is a subtropical Small City located in Shadowfall Dutchy, Queoulnia Kingdom, within the Sylvan.

The name Leck Castle is derived from the Sylvin language, as Leck Castle was founded by Trtèdo McCann, who was culturaly Sylvin.

Climate

Leck Castle has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cold 5°C (41°F). Leck Castle receives an average of 260 cm/y (102 in/y) of precipitation, most of which comes in the form of rain during the summer. Leck Castle covers an area of nearly 17 km2 (6 mi2), and an average elevation of 2356 m (7729 ft) above sea level.

Overview

Leck Castle was founded durring the late 13th century in fall of the year 1181, by Trtèdo McCann. The establishment of Leck Castle was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Trtèdo McCann struck deals with nearby nations and communities to establish Leck Castle as a prison colony.

Leck Castle was built using the conventions of Sylvin durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Leck Castle is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Leck Castle is buildings are arranged arrounded highly ordered system of restrictive baked earthen streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. Leck Castle's millitarily questionable fortifications are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

Leck Castle has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Leck Castle ’s existence has dried up and the city is drifting down the stream of history as it dries up. On top of this is an unmistakable feeling that Leck Castle is in this condition because there is something terribly wrong with the city. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Leck Castle long.

Civic Infrastructure

Leck Castle has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Leck Castle has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Leck Castle. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Leck Castle's parks.

Leck Castle has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Leck Castle.

Leck Castle has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Leck Castle has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Leck Castle has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Leck Castle has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Leck Castle has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Leck Castle has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Leck Castle's public wards, blessings, and other arcane systems.

Leck Castle has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Leck Castle's natural decorations nor waterways.

Leck Castle has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Leck Castle has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Leck Castle has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

The law within Leck Castle is highly corrupt, or does not apply to certain favored groups or castes. Strangers might be fleeced by local lawmen, evildoers can be absolved by a payment, and powerful gentry do as they please.

Leck Castle's town hall was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.

In Leck Castle there are unidentifiable people in the fog, but it seems to be okay.

The Skvader near Leck Castle are known to be a mutant strain of the creature.

Leck Castle's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves reenactments to channel Enchantment energies of tier 1 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 8
  • Farmers: 12
  • Farm Laborer: 24
  • Hunters: 14
  • Milk Maids: 10
  • Ranchers: 5
  • Ranch Hands: 11
  • Shepherds: 11
    • Farmland: 16878 m2
    • Cattle and Similar Creatures: 1036
    • Poultry: 12441
    • Swine: 829
    • Sheep: 41
    • Goats: 8
    • Horses, Mounts, and Beasts of Burden: 414

Craftsmen

  • Arms and Toolmakers: 8
  • Blacksmiths: 9
  • Bookbinders: 5
  • Buckle-makers: 5
  • Cabinetmakers: 9
  • Candlemakers: 13
  • Carpenters: 15
  • Clothmakers: 11
  • Coach and Harness Makers: 4
  • Coopers: 11
  • Copper, Brass, Tin, Zinc, and Lead Workers: 5
  • Copyists: 4
  • Cutlers: 3
  • Fabricworkers: 9
  • Farrier: 23
  • Furriers: 2
  • Glassworkers: 13
  • Gunsmiths: 9
  • Harness-Makers: 3
  • Hatters: 8
  • Hosiery Workers: 3
  • Jewelers: 4
  • Leatherwrights: 10
  • Locksmiths: 4
  • Matchstick makers: 6
  • Musical Instrument Makers: 5
  • Painters, Structures and Fixtures: 5
  • Paper Workers: 5
  • Plasterers: 5
  • Pursemakers: 6
  • Roofers: 4
  • Ropemakers: 4
  • Rugmakers: 3
  • Saddlers: 8
  • Scabbardmakers: 8
  • Scalemakers: 4
  • Scientific, Surgical, and Optical Instrument Makers: 2
  • Sculptors, Structures and Fixtures: 3
  • Shoemakers: 4
  • Soap and Tallow Workers: 13
  • Tailors: 21
  • Tanners: 5
  • Upholsterers: 6
  • Watchmakers: 5
  • Weavers: 12
  • Whitesmiths: 3

Merchants

  • Adventuring Goods Retellers: 2
  • Arcana Sellers: 2
  • Beer-Sellers: 5
  • Booksellers: 6
  • Butchers: 10
  • Chandlers: 10
  • Chicken Butchers: 10
  • Entrepreneurs: 4
  • Fine Clothiers: 10
  • Fishmongers: 10
  • Florists: 2
  • Potion Sellers: 6
  • Resellers: 17
  • Spice Merchants: 5
  • Wine-sellers: 9
  • Wheelwright: 6
  • Woodsellers: 3

Service workers

  • Bakers: 25
  • Barbers: 23
  • Coachmen: 6
  • Cooks: 16
  • Doctors: 8
  • Gamekeepers: 6
  • Grooms: 3
  • Hairdressers: 15
  • Healers: 12
  • Housekeepers: 13
  • Housemaids: 20
  • House Stewards: 12
  • Inns: 3
  • Laundry maids: 7
  • Maidservants: 14
  • Nursery Maids: 7
  • Pastrycooks: 14
  • Restaurateur: 15
  • Tavern Keepers: 16

Specialized Laborer

  • Ashworkers: 5
  • Bleachers: 3
  • Chemical Workers: 2
  • Coal Heavers: 8
  • In-Town Couriers: 8
  • Long Haul Couriers: 8
  • Dockyard Workers: 8
  • Gas Workers: 2
  • Hay Merchants: 3
  • Leech Collectors: 11
  • Millers: 9
  • Miners: 10
  • Oilmen and Polishers: 6
  • Postmen: 8
  • Pure Finder: 5
  • Skinners: 11
  • Sugar Refiners: 2
  • Tosher: 6
  • Warehousemen: 16
  • Watercarriers: 8
  • Watermen, Bargemen, etc.: 13

Skilled Laborers

  • Accountants: 5
  • Alchemist: 5
  • Clerk: 8
  • Dentists: 4
  • Educators: 12
  • Engineers: 5
  • Gardeners: 4
  • Mages: 3
  • Plumbers: 4
  • Pharmacist: 5
  • Professors: 1
  • Scientists: 3
  • Wizards: 1

Civil Servants

  • Adventurers: 3
  • Bankers: 5
  • Civil Clerks: 9
  • Civic Iudex: 4
  • Consultants: 2
  • Exorcist: 8
  • Fixers: 4
  • Kami Clerk: 7
  • Landlords: 8
  • Lawyers: 5
  • Legend Keepers: 7
  • Militia Officers: 51
  • Monks, Monastic: 13
  • Monks, Civic: 14
  • Historian, Oral: 8
  • Historian, Textual: 4
  • Policemen, Sheriffs, etc.: 9
  • Priests: 21
  • Rangers: 5
  • Rat Catchers: 6
  • Scholars: 6
  • Spiritualist: 7
  • Slayers: 2
  • Storytellers: 16
  • Military Officers: 12

Cottage Industries

  • Brewers: 11
  • Comfort Services: 15
  • Enchanters: 4
  • Herbalists: 4
  • Jaminators: 12
  • Needleworkers: 12
  • Potters: 6
  • Preserve Makers: 12
  • Quilters: 6
  • Seamsters: 24
  • Spinners: 12
  • Tinker: 4
  • Weaver: 11

Artists

  • Actors: 4
  • Architects: 1
  • Bards: 6
  • Costumers: 2
  • Dancers: 5
  • Drafters: 2
  • Engravers: 3
  • Fine Furniture Carpenters: 2
  • Glaziers: 4
  • Inlayers: 4
  • Musicians: 12
  • Painters, Art: 2
  • Playwrights: 4
  • Sculptors, Art: 3
  • Wood Carvers: 16
  • Writers: 12

Produce Industries

  • Butter Churners: 13
  • Canners: 13
  • Cheesmakers: 12
  • Ice Merchants: 1
  • Millers: 8
  • Picklers: 6
  • Smokers: 5
  • Stockmakers: 4
  • Tobacconists: 6
  • Tallowmakers: 9

1506 of Leck Castle's population work within a Foundational Occupation.

2393 of Leck Castle's population do not work in a formal occupation, but do contribute to the local economy. 248 (6%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of killed a tyrannical who had controlled Leck Castle for years. Leck Castle created a local delicacy in 's honor which is served at festivals.

History